8 matches for innovative%20design
Diverse state (8) Built environment (2) Creative life (2) Family histories (2) Land and ecology (3) Local stories (4) Service and sacrifice (2)-
Open House Melbourne
Modern Melbourne
... innovative design...Architects Peter McIntyre, Kevin Borland, John and Phyllis Murphy and their engineer Bill Irwin won the right to design and build the Olympic Swimming Stadium in a competition - due to their innovative and economical design. ...Modern Melbourne is a series of filmed interviews and rich archival material that documents the extraordinary lives and careers of some of our most important architects and designers including Peter McIntyre, Mary Featherston, Daryl Jackson, Graeme Gunn, Phyllis Murphy, Allan Powell and Peter Elliott.
Melbourne’s modernist architects and designers are moving into the later stages of their careers. Their influence on the city is strong and the public appreciation of their early work is growing – they have made an indelible mark on Melbourne. Much of their mid-century modernist work and latter projects are now represented on the Victorian Heritage Register.
Many of the Modern Melbourne subjects enjoyed a working relationship and a friendship with Robin Boyd, the influential architect who championed the international modernist movement in Melbourne.
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In the Face of Uncertainty
... , x-rays and plaster casts. The collection highlights the significant contribution Australian surgeon Henry Simpson Newland and his staff made to modern facial surgery. Diagnostic tools and techniques used by the surgeons were particularly innovative ...Some of the material in this story contains themes and graphic imagery that is quite confronting and may disturb or offend some viewers.
The industrial nature of warfare during the First World War led to horrific injuries.
These injuries were of an unprecedented scale that medical science had never before experienced. Men suffered excruciating and deforming facial injuries. propelling medical science into a period of rapid innovation and development.
This pioneering facial reconstructive surgery was undertaken during and in the aftermath of the First World War and it offers a real insight into how surgeons began to understand modern plastic surgery and facial reconstruction.
This story is told through the Sidcup Collection, held by the Royal Australasian College of Surgeons.
The Sidcup Collection is named after the Queen Mary’s Hospital Sidcup near Kent, England. It is where this pioneering surgery took place, and the collection comprises medical records, patient files, illustrations, photographs, sketches, x-rays and plaster casts. The collection highlights the significant contribution Australian surgeon Henry Simpson Newland and his staff made to modern facial surgery.
Diagnostic tools and techniques used by the surgeons were particularly innovative. Artist Daryl Lindsay worked for some time at the hospital, providing colour illustrations of the injuries which served to capture the patients’ whole being. In a time before 3D imaging, plaster casts of the mens' faces were taken to provide surgeons with a comprehensive understanding of the injuries.
The Sidcup Collection provides a window into how medical science and innovation responded to war as well as an insight into the surgeons, the patients and the ideas that make up this extraordinary story.
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History in Place
... The History in Place project connects teachers and students with their local history via a community collecting society or museum. History in Place provides an innovative and practical implementation of the new Australian Curriculum in History ...The History in Place project connects teachers and students with their local history via a community collecting society or museum.
History in Place provides an innovative and practical implementation of the new Australian Curriculum in History and Victoria's Framework of Historical Themes. It provides a framework for students to engage with their local history and heritage in a fun and challenging way using digital technologies. The program has been designed for grades 5 and 6, but has also been used for year 9s.
History in Place can be initiated either by schools or by community museums and heritage organisations. Students use collection items and interviews with local experts to create short films using tablet devices.
This story includes examples of what happens during a day of History in Place, examples of student films from the program pilot and an education toolkit (available from the Education Resources tab below) which includes course materials, instructional materials and everything that a museum and school need to implement the program.
The pilot program partnered 6 primary schools from across Victoria with local museums.
Museums participating in the pilot were: Barwon Park, Burke Museum, CO.AS.IT Museum, Golden Dragon Museum, the Mildura Arts Centre and Yarra Ranges Museum.
The project is a partnership between the Heritage Council of Victoria, the History Teachers' Association of Victoria and Culture Victoria. The pilot was funded by the Telematics Trust.
During the History in Place pilot, students used the Linking History site to research their films. Linking History is an experimental pilot in the practical application of linked open data, and is part of Portrait of a Nation: History In Place Access Project which is a Centenary of Canberra project, proudly supported by the ACT Government and the Australian Government.
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But That's Another Story
... This innovative collaboration between community museums and local artists captures the unique living memories and rich cultural heritage of communities along the Murray River between Wodonga and Corryong. Seven short films were created as part ...This innovative collaboration between community museums and local artists captures the unique living memories and rich cultural heritage of communities along the Murray River between Wodonga and Corryong.
Seven short films were created as part of the project:
Nox-All Rabbits: How do you deal with a plague of rabbits? With Nox-All. Rabbiting was a way of life in Victoria, especially during the plague of 1932. Rabbits were a source of food and income (the felt from their pelts used in Akubra hats), and thought by some to be "better than chickens".
Jim Simpson's knitted war trophy: During World War II Jim Simpson's aircraft was shot down over Germany and he became a prisoner of war at Stalag IVB. Jim's ingenuity helped to keep prisoners warm, and ultimately resulted in an extraordinary memorial.
Old time music in the blood: Nariel Creek residents have music in the blood, so much so that they've been told their accordion style is special, using all four fingers at once. The Nariel old time style of Australian traditional music and dance continues with the Nariel Creek Folk Festival.
A history of engine power: Watch out... refurbishing engines can become an addiction. The gem of this collection of over 150 engines is an 1866 Ransom Sims engine, one of only 5 in the world, which has been lovingly restored.
The Saleyards Made Wodonga: Cattle were one of the biggest industries in Wodonga, and the saleyards a focal point town, not least because plum pudding was served in the luncheon room all year round.
The Icon of Wodonga: You need more than a trickle of water to fight a fire. The Wodonga water tower was welcomed as it brought the 'luxury' of water to town, and when it was decommissioned the community rallied to prevent its demolition.
The Saw Doctor's Wagon: The 'Sharpening King' and his family travelled throughout eastern Australia sharpening knives in their 'road urchin'. A circus-like wagon, the urchin was first pulled by horses, then a Chevron truck, and finally, by a David Brown tractor.
Participating museums: Granya Pioneer Museum, Man From Snowy River Museum, Tallangatta & District Heritage Group, Wodonga Historical Society.
Supported by: the Commonwealth Government’s Regional Arts Fund, Regional Arts Victoria, National Museum of Australia, City of Wodonga, Shire of Towong, Museums Australia (Vic) and Arts Victoria. Auspice organisation: Murray Arts
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Melbourne Zoo and You: 150 years
... Melbourne Zoo's education program began in 1969, with 2900 visitors in its first year. This program was one of the most innovative in the world at the time. The Zoo's education department has developed over the past 43 years and is now ...In the early 1900s, a trip to Melbourne Zoological Gardens may have involved a ride on Queenie the elephant, throwing peanuts to the bears in the bear pit and watching Mollie the orang-utan smoke a cigarette in her small enclosure!
Things are different these days.
Nowadays, a visit to Melbourne Zoo could include viewing endangered Asian elephant calves, Mali and Ongard, foraging and roaming in the Trail of the Elephants habitat; viewing baby Dewi in the Orang-utan Sanctuary; listening to a keeper explain the Zoo’s breeding program for the endangered Lord Howe Island stick insect or even enjoying a twilight concert in the grounds.
The Zoo has been part of the experiences and memories of the Victorian public for 150 years, and in this story we celebrate, explore and remember the animal stars of yesterday and today, visitor experiences through the generations and stories of the keepers who have cared for the animals since it opened in 1862.
Visitor encounters and expectations of the Zoo have evolved over the years along with the Zoo’s practices. It has transformed from its early days of collecting and displaying species for public viewing to its current role in fighting extinction through local and global breeding and conservation programs.
Zoos Victoria’s commitment to fighting extinction is also explored through the Melbourne Zoo’s breeding programs for threatened and endangered species and their international conservation work outside the zoo walls.
For more on the history of Melbourne Zoo listen to Queenie, Choi and friends , a wonderful radio documentary by Hindsight, Radio National.
For further information, read:
150 years Melbourne Zoo, Zoos Victoria, Bounce Books, 2012
Almost Human: Reminiscences of Melbourne Zoo, A.A.W Wilkie, Whitcombe and Tombs, 1920
The Zoo Story, Catherine de Courcy, Penguin, 1995
Queenie’s Last Ride, Mary O’Brien, The Age, August 9, 2006
Melbourne Zoo: Acclimatisation to Conservation, Mark Kellet, Australian Heritage Magazine, 2009
Evolution of a Zoo: History of Melbourne Zoo 1857 - 1900, Catherine de Courcy, Quiddlers Press, 2003
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A Sensory Experience
... faded many years ago but my vision is clearly focused on retaining as much independence as possible. Accessibility is creating an opportunity by innovative thinking and design, an open and equal entry to services, a means of participating without ...The mainstream understanding of deaf and blind people has shifted over time. When once it was thought that blind people should be taken care of and sheltered, or deaf people taught to hear and speak, a deeper awareness of distinct culture and experience has emerged.
'A Sensory Experience' explores the world through the eyes and ears of the deaf and blind communities in Victoria and seeks to demystify some of the stereotypes and preconceptions that survive to this day.
The four films that make up part of this story highlight Victoria’s Deaf and blind communities within an historical framework, fostering new insights and provoking thought about the way we understand these communities today. Each film is an open invitation to share the experience of the world from another perspective.
The accompanying images complement the films, giving further understanding to the rich history held within the two groups. In addition, two contemporary essays by prominent writers offer the unique opportunity to share their lived experiences. Finally, the story contains an education kit for secondary students, which allows for a deeper study and understanding.
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Isaac Douglas Hermann & Heather Arnold
Carlo Catani: An engineering star over Victoria
... The innovative Carlo Catani designed four lane boulevard commencing at Princes Bridge wound its way by the Yarra bank with designated pedestrian, cyclist, pony and carriage ways. ...After more than forty-one years of public service that never ended with his retirement, through surveying and direct design, contracting, supervision, and collaborative approaches, perhaps more than any other single figure, Carlo Catani re-scaped not only parts of Melbourne, but extensive swathes of Victoria ‘from Portland to Mallacoota’, opening up swamplands to farming, bringing access to beauty spots, establishing new townships, and the roads to get us there.
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SCOOT
... and explore the spaces as long as they wished. Many families would spend time exploring the venue before proceeding. Scoot 2005 and 2006 demonstrated how games can provide people with an engaging and innovative way to explore locations. SCOOT was created ...Scoot is a location based game produced to explore mobile phone technology and as a playful way to engage with Melbourne’s key cultural institutions. Scoot was created by artist Debra Polson through the Queensland University of Technology and produced by ACMI in collaboration with various cultural partners.
The Australian Centre for the Moving Image (ACMI) is a world leading cultural institution dedicated to celebrating and exploring games. As the first cultural centre in the world to have a dedicated games lab space, ACMI has been involved in the development and research of location based games.
Such location-based gaming allows for the development of relationships between people and spaces. Participant awareness of Melbourne’s cultural resources increases as they feel more comfortable engaging in the history and identity of the city via its arts institutions.
Artist and academic Debra Polson currently lectures in the field of interaction design at the Queensland University of Technology and is a project leader at the Australasian CRC for Interaction Design (ACID). Debra has worked as an interface designer on interactive games and various other multimedia productions and continues to design location-based games.
Her research interests lie in new immersive forms of game play that blur the edges between the digital and physical realms with a particular focus on the community interactions that emerge from these experiences and the potential for new multi-modal forms of entertainment and education within those communities.
Currently researchers and artists have been experimenting with ways to apply new forms of mobile technologies combined with digital media to examine new ways for people to interact in both physical and virtual spaces. Debra Polson has been particularly interested in how effectively they enhance the relationships between location, participants and cultural activities.