Showing 19 items
matching Industry, themes: 'aboriginal culture','built environment','creative life'
Diverse state (31)
Aboriginal culture (3)
Built environment (9)
Creative life (7)
Gold rush (4)
Immigrants and emigrants (8)
Land and ecology (6)
Local stories (13)
Service and sacrifice (2)
Sporting life (2)
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Kylie's Costumes
... Pink silk corset dress with feather skirt and mirror heart trim designed by Xen Pardoe Miles [Australia]. Worn at the Sydney Gay and Lesbian Mardi Gras Party, Royal Hall of Industries, Sydney Showgrounds, 5 March 1994. Gift of Kylie Minogue, 2004 ...From Neighbours character, Charlene, to international pop sensation, Kylie Minogue’s costumes chart her rise, her style, and her creative energy.
The Kylie Costume Collection at the Arts Centre, Melbourne, shows the range and development of Kylie's persona through costume, and her collaborations with international and national designers.
As Kylie donates her costumes to the Arts Centre directly, curators are able to keep an extensive, chronological and very complete material record of Kylie's career, across her tours, album cover shoots, music videos, and red carpet and special events.
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SCOOT
... studies (Lesser-known Worlds) and has run twice before in Brisbane and Melbourne. Initially run in May 2004 at Queensland’s Creative Industry Precinct, the game launched the Precinct in Brisbane. Then, in April 2005, Deb and her Scoot team were ...Scoot is a location based game produced to explore mobile phone technology and as a playful way to engage with Melbourne’s key cultural institutions. Scoot was created by artist Debra Polson through the Queensland University of Technology and produced by ACMI in collaboration with various cultural partners.
The Australian Centre for the Moving Image (ACMI) is a world leading cultural institution dedicated to celebrating and exploring games. As the first cultural centre in the world to have a dedicated games lab space, ACMI has been involved in the development and research of location based games.
Such location-based gaming allows for the development of relationships between people and spaces. Participant awareness of Melbourne’s cultural resources increases as they feel more comfortable engaging in the history and identity of the city via its arts institutions.
Artist and academic Debra Polson currently lectures in the field of interaction design at the Queensland University of Technology and is a project leader at the Australasian CRC for Interaction Design (ACID). Debra has worked as an interface designer on interactive games and various other multimedia productions and continues to design location-based games.
Her research interests lie in new immersive forms of game play that blur the edges between the digital and physical realms with a particular focus on the community interactions that emerge from these experiences and the potential for new multi-modal forms of entertainment and education within those communities.
Currently researchers and artists have been experimenting with ways to apply new forms of mobile technologies combined with digital media to examine new ways for people to interact in both physical and virtual spaces. Debra Polson has been particularly interested in how effectively they enhance the relationships between location, participants and cultural activities.
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Seeing the Land from an Aboriginal Canoe
... , guiding miners to the gold fields and in some instances finding and fossicking for gold themselves. Aboriginal labour also became valued on farms and in industry to fill in the gaps as huge numbers of workers left to find their fortune on the gold fields ...This project explores the significant contribution Aboriginal people made in colonial times by guiding people and stock across the river systems of Victoria.
Before European colonisation Aboriginal people managed the place we now know as Victoria for millennia. Waterways were a big part of that management. Rivers and waterholes were part of the spiritual landscape, they were valuable sources of food and resources, and rivers were a useful way to travel. Skills such as swimming, fishing, canoe building and navigation were an important aspect of Aboriginal Victorian life.
European explorers and colonists arrived in Victoria from the 1830s onwards. The newcomers dispossessed the Aboriginal people of their land, moving swiftly to the best sites which tended to be close to water resources. At times it was a violent dispossession. There was resistance. There were massacres. People were forcibly moved from their traditional lands. This is well known. What is less well known is the ways Aboriginal people helped the newcomers understand and survive in their new environment. And Victoria’s river system was a significant part of that new environment.
To understand this world we need to cast ourselves back into the 19th century to a time before bridges and cars, where rivers were central to transport and movement of goods and people. All people who lived in this landscape needed water, but water was also dangerous. Rivers flooded. You could drown in them. And in that early period many Europeans did not know how to swim. So there was a real dilemma for the newcomers settling in Victoria – how to safely cross the rivers and use the rivers to transport stock and goods.
The newcomers benefited greatly from Aboriginal navigational skills and the Aboriginal bark canoe.
CULTURAL WARNING: Aboriginal and Torres Strait Islander users are warned that this material may contain images of deceased persons and images of places that could cause sorrow.