Showing 18 items
matching Industry, themes: 'built environment','creative life','gold rush'
Diverse state (31)
Aboriginal culture (3)
Built environment (9)
Creative life (7)
Gold rush (4)
Immigrants and emigrants (8)
Land and ecology (6)
Local stories (13)
Service and sacrifice (2)
Sporting life (2)
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SCOOT
... studies (Lesser-known Worlds) and has run twice before in Brisbane and Melbourne. Initially run in May 2004 at Queensland’s Creative Industry Precinct, the game launched the Precinct in Brisbane. Then, in April 2005, Deb and her Scoot team were ...Scoot is a location based game produced to explore mobile phone technology and as a playful way to engage with Melbourne’s key cultural institutions. Scoot was created by artist Debra Polson through the Queensland University of Technology and produced by ACMI in collaboration with various cultural partners.
The Australian Centre for the Moving Image (ACMI) is a world leading cultural institution dedicated to celebrating and exploring games. As the first cultural centre in the world to have a dedicated games lab space, ACMI has been involved in the development and research of location based games.
Such location-based gaming allows for the development of relationships between people and spaces. Participant awareness of Melbourne’s cultural resources increases as they feel more comfortable engaging in the history and identity of the city via its arts institutions.
Artist and academic Debra Polson currently lectures in the field of interaction design at the Queensland University of Technology and is a project leader at the Australasian CRC for Interaction Design (ACID). Debra has worked as an interface designer on interactive games and various other multimedia productions and continues to design location-based games.
Her research interests lie in new immersive forms of game play that blur the edges between the digital and physical realms with a particular focus on the community interactions that emerge from these experiences and the potential for new multi-modal forms of entertainment and education within those communities.
Currently researchers and artists have been experimenting with ways to apply new forms of mobile technologies combined with digital media to examine new ways for people to interact in both physical and virtual spaces. Debra Polson has been particularly interested in how effectively they enhance the relationships between location, participants and cultural activities.
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Language, A Key to Survival: Cantonese-English Phrasebooks in Australia
... , word lists and phrases related to subjects such as numbers, time, animals and plants, domestic and commercial subject matter, buildings and industry, the body and medicine, cooking, travel, crime and the law. It finishes with lists of common words ...Most international travellers today are familiar with phrasebooks. These books provide a guide to pronunciation, useful vocabulary, but most importantly lists of useful phrases to help travellers negotiate their way around a country where they don't speak the language.
Anyone who has tried to communicate across the language divide without such a tool knows how valuable they are.
This web story explores how Chinese from the gold rush period onwards have used phrasebooks to help them find their way in Australia. You can compare examples of Cantonese-English phrasebooks from different eras; watch Museum volunteers Nick and David speak English using a gold-rush era phrasebook; learn a little about the lives of some of the people who owned these phrasebooks; and hear Mr Ng and Mr Leong discuss their experiences learning English in Australia and China in the early to mid-twentieth century.
This project is supported through funding from the Australian Government's Your Community Heritage Program.