18 matches for Industry, themes: 'built environment','creative life','service and sacrifice'
Diverse state (31) Aboriginal culture (3) Built environment (9) Creative life (7) Gold rush (4) Immigrants and emigrants (8) Land and ecology (6) Local stories (13) Service and sacrifice (2) Sporting life (2)-
Kylie's Costumes
... Pink silk corset dress with feather skirt and mirror heart trim designed by Xen Pardoe Miles [Australia]. Worn at the Sydney Gay and Lesbian Mardi Gras Party, Royal Hall of Industries, Sydney Showgrounds, 5 March 1994. Gift of Kylie Minogue, 2004 ...From Neighbours character, Charlene, to international pop sensation, Kylie Minogue’s costumes chart her rise, her style, and her creative energy.
The Kylie Costume Collection at the Arts Centre, Melbourne, shows the range and development of Kylie's persona through costume, and her collaborations with international and national designers.
As Kylie donates her costumes to the Arts Centre directly, curators are able to keep an extensive, chronological and very complete material record of Kylie's career, across her tours, album cover shoots, music videos, and red carpet and special events.
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SCOOT
... studies (Lesser-known Worlds) and has run twice before in Brisbane and Melbourne. Initially run in May 2004 at Queensland’s Creative Industry Precinct, the game launched the Precinct in Brisbane. Then, in April 2005, Deb and her Scoot team were ...Scoot is a location based game produced to explore mobile phone technology and as a playful way to engage with Melbourne’s key cultural institutions. Scoot was created by artist Debra Polson through the Queensland University of Technology and produced by ACMI in collaboration with various cultural partners.
The Australian Centre for the Moving Image (ACMI) is a world leading cultural institution dedicated to celebrating and exploring games. As the first cultural centre in the world to have a dedicated games lab space, ACMI has been involved in the development and research of location based games.
Such location-based gaming allows for the development of relationships between people and spaces. Participant awareness of Melbourne’s cultural resources increases as they feel more comfortable engaging in the history and identity of the city via its arts institutions.
Artist and academic Debra Polson currently lectures in the field of interaction design at the Queensland University of Technology and is a project leader at the Australasian CRC for Interaction Design (ACID). Debra has worked as an interface designer on interactive games and various other multimedia productions and continues to design location-based games.
Her research interests lie in new immersive forms of game play that blur the edges between the digital and physical realms with a particular focus on the community interactions that emerge from these experiences and the potential for new multi-modal forms of entertainment and education within those communities.
Currently researchers and artists have been experimenting with ways to apply new forms of mobile technologies combined with digital media to examine new ways for people to interact in both physical and virtual spaces. Debra Polson has been particularly interested in how effectively they enhance the relationships between location, participants and cultural activities.