2 matches for innovative%20design, themes: 'creative life'
Diverse state (8) Built environment (2) Creative life (2) Family histories (2) Land and ecology (3) Local stories (4) Service and sacrifice (2)-
Open House Melbourne
Modern Melbourne
... innovative design...Architects Peter McIntyre, Kevin Borland, John and Phyllis Murphy and their engineer Bill Irwin won the right to design and build the Olympic Swimming Stadium in a competition - due to their innovative and economical design. ...Modern Melbourne is a series of filmed interviews and rich archival material that documents the extraordinary lives and careers of some of our most important architects and designers including Peter McIntyre, Mary Featherston, Daryl Jackson, Graeme Gunn, Phyllis Murphy, Allan Powell and Peter Elliott.
Melbourne’s modernist architects and designers are moving into the later stages of their careers. Their influence on the city is strong and the public appreciation of their early work is growing – they have made an indelible mark on Melbourne. Much of their mid-century modernist work and latter projects are now represented on the Victorian Heritage Register.
Many of the Modern Melbourne subjects enjoyed a working relationship and a friendship with Robin Boyd, the influential architect who championed the international modernist movement in Melbourne.
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SCOOT
... and explore the spaces as long as they wished. Many families would spend time exploring the venue before proceeding. Scoot 2005 and 2006 demonstrated how games can provide people with an engaging and innovative way to explore locations. SCOOT was created ...Scoot is a location based game produced to explore mobile phone technology and as a playful way to engage with Melbourne’s key cultural institutions. Scoot was created by artist Debra Polson through the Queensland University of Technology and produced by ACMI in collaboration with various cultural partners.
The Australian Centre for the Moving Image (ACMI) is a world leading cultural institution dedicated to celebrating and exploring games. As the first cultural centre in the world to have a dedicated games lab space, ACMI has been involved in the development and research of location based games.
Such location-based gaming allows for the development of relationships between people and spaces. Participant awareness of Melbourne’s cultural resources increases as they feel more comfortable engaging in the history and identity of the city via its arts institutions.
Artist and academic Debra Polson currently lectures in the field of interaction design at the Queensland University of Technology and is a project leader at the Australasian CRC for Interaction Design (ACID). Debra has worked as an interface designer on interactive games and various other multimedia productions and continues to design location-based games.
Her research interests lie in new immersive forms of game play that blur the edges between the digital and physical realms with a particular focus on the community interactions that emerge from these experiences and the potential for new multi-modal forms of entertainment and education within those communities.
Currently researchers and artists have been experimenting with ways to apply new forms of mobile technologies combined with digital media to examine new ways for people to interact in both physical and virtual spaces. Debra Polson has been particularly interested in how effectively they enhance the relationships between location, participants and cultural activities.