Showing 10 items
matching traditional game
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Flagstaff Hill Maritime Museum and Village
Equipment - Quoits Base?
... traditional game of quoits... the base for a quoits game. Quoits is a traditional competitive... is probably the base for a quoits game. Quoits is a traditional ...This wooden base with inserted wooden peg is probably the base for a quoits game. Quoits is a traditional competitive game where players throw a set of horse shoes, rope or rubber rings, or discs one at a time from a particular specified distance towards the wooden base, the aim being to hook them all over the peg.Base; block of square wood with short rod in the middle; probably the base for quoits game.Noneflagstaff hill, warrnambool, shipwrecked-coast, flagstaff-hill, flagstaff-hill-maritime-museum, maritime-museum, shipwreck-coast, flagstaff-hill-maritime-village, quoits game, traditional game of quoits, traditional games -
Flagstaff Hill Maritime Museum and Village
Leisure object - Set of skittles, 20th century
... traditional game... and outdoors. It is a traditional target game or sport... indoors and outdoors. It is a traditional target game or sport ...These handmade skittles in this set appear to have had a lot of use as the surfaces of the skittles are well worn. The skittles have a hole in the top, indicating that they were made on a wood lathe. The game of skittles is played indoors and outdoors. It is a traditional target game or sport and the forerunner of the sport of bowling. A standard skittle set has nine skittles and one or two balls. The skittles would be arranged in a diagonal square pattern and a ball would be bowled towards them, for a given distance away. The object is to knock down as many skittles as possible. These skittles are representative of the traditional games played by children and adults over the centuries.Set of four wooden skittles, cylindrical body tapering inwards to form a narrow keck with a knob on top. Knob has two flat surfaces. The bodies and knob tops of the skittles sow remnants of wood stain but the bodies' surfaces are worn. The tops have a scored line around their circumference. The bases are rounded, with the edges off the floor. The top and base of the skittles have a hole in the centre. flagstaff hill, warrnambool, maritime village, maritime museum, shipwreck coast, great ocean road, skittles, pins, game, children's game, traditional game, bowling, toy -
Whitehorse Historical Society Inc.
Photograph, Indo-Chinese Elderly Association, 1994
... of the Indo-Chinese Association playing a traditional game. Photograph... a traditional game. Photograph taken in 1994 in the family day care ...Black and white photograph of four female members of the Indo-Chinese Association playing a traditional game. Photograph taken in 1994 in the family day care house in Blackburn South.association for indo-chinese elderly citizens, indo-chinese elderly citizens -
Vision Australia
Object, Patience board, 19
... to the traditional game of Patience. The board was designed to be used... to the traditional game of Patience. The board was designed to be used ...This wooden board has two differently designed sides: one with four strips running the length of the board and the other with seven strips of wood running across the width of the board. These strips and various ridges around the edge and in the 'lanes' assist players as they play card games. The attached booklets describe the sides as Squares (4 strips) or Streets (7 strips), which could be used to play a variety of card games described. On the Squares side: Carpet, Count Nogo, Frames and Poker Patience and on the Streets side: Triangles and Henley could be played in addition to the traditional game of Patience. The board was designed to be used with a distinct sized card (RNIB no. 9087) that could fit between the strips. Wooden board with card dividers with accompanying printed and braille booklet. recreation equipment, games -
Slovenian Association Melbourne
Photo - Mt Macedon picnic, Slovenian picnic at Mt Macedon in 1959, 1959
... Slovenians to Mt Macedon, where they had a picnic with traditional... a picnic with traditional Slovenian foods, game of volleyball ...Slovenians love gatherings and picnics. In 1959 buses took Slovenians to Mt Macedon, where they had a picnic with traditional Slovenian foods, game of volleyball, singing and having conversation in Slovenian language as well as meeting new friendsslovenian club melbourne, slovenian association melbourne, slovenian picnic, mt macedon -
Orbost & District Historical Society
board game, 1930-1950
The National Bicycle Game is an Australian-made and designed board game for 2, 3 or 4 players made by The National Game Company of Ballarat and Melbourne between 1930 and 1950. The earliest board games date from the mid-18th century and were printed on copper or steel plates and coloured by hand. By 1839 lithography was first used, making it possible for publishers to produce larger quantities of all types of toys. By the 1890s the games were mounted on to a folded board. Popular subjects were of an historical or geographical nature, as well as transport including motoring, aviation and railways and various sports. The board game 'A Motor Ride' ,made by The National Game Company, was possibly the first large-scale manufacturer of locally-designed board games in Australia. The firm was established in Ballarat, Victoria, at the beginning of the twentieth century by W. Owen. Other board games made by National include the 'Victory-United Nations" game, 'Fairyland', 'Yacht Race', 'Golf Game', 'Bicycle Game', Steeple Chase', 'Our Great Game' about football, 'Courtship and Marriage', 'Around the Commonwealth by Aeroplane', and 'Dugouts and Trenches' as well as the more traditional games such as Ludo, Snakes and Ladders, and Noughts and Crosses. This game board has been well-used. The game is significant because it uses scenarios familiar to Australian children in the first half of the twentieth century. This game board reflects the experience of being a child in the twentieth century. Toys were how children were socialised and taught. Most toys mimic the adult world, and looking at them can tell us something about how the world has changed. A folding game board for The national Bicycle Game for 2,3 or 4 players. It has a yellow spiral track on which the player progresses at the throw of the die, starting at the clubhouse until reaching home. In the background are pictures of rural scenes.board-games recreation cycling national-game-company -
Wangaratta RSL Sub Branch
Two-up Game, Unknown
Two up is a traditional Australian gambling fame involving a designated "spinner" throwing two coins or pennies into the air. Players bet on whether the coins will fall with both heads up both tails up or with one coin head and one a tail. It is traditionally played on Anzac day in pubs and clubs throughout Australia in part to mark a shared experience with diggers through the ages.Green cardboard package containing two coins and three timber paddles.1955 and 1984 pennies in a wooden board made in the Perth Mint Logo of Perth Mint embossed on board. Perth Mint EST 1899 together with Bird two up, anzac day -
Victorian Aboriginal Corporation for Languages
Periodical, Australian Institute of Aboriginal and Torres Strait Islander Studies, Australian Aboriginal studies : journal of the Australian Institute of Aboriginal and Torres Strait Islander Studies, 2008
Mawul Rom Project: Openness, obligation and reconciliation Morgan Brigg (Universtiy of Queensland) and Anke Tonnaer (University of Aarhus, Denmark) Aboriginal Australian initiatives to restore balanced relationships with White Australians have recently become part of reconciliation efforts. This paper provides a contextualised report on one such initiative, the Mawul Rom crosscultural mediation project. Viewing Mawul Rom as a diplomatic venture in the lineage of adjustment and earlier Rom rituals raises questions about receptiveness, individual responsibility and the role of Indigenous ceremony in reconciliation efforts. Yolngu ceremonial leaders successfully draw participants into relationship and personally commit them to the tasks of cross-cultural advocacy and reconciliation. But Mawul Rom must also negotiate a paradox because emphasis on the cultural difference of ceremony risks increasing the very social distance that the ritual attempts to confront. Managing this tension will be a key challenge if Mawul Rom is to become an effective diplomatic mechanism for cross-cultural conflict resolution and reconciliation. Living in two camps: the strategies Goldfields Aboriginal people use to manage in the customary economy and the mainstream economy at the same time Howard Sercombe (Strathclyde University, Glasgow) The economic sustainability of Aboriginal households has been a matter of public concern across a range of contexts. This research, conducted in the Eastern Goldfields of Western Australia, shows how economically successful Aboriginal persons manage ?dual economic engagement?, or involvement in the customary economy and the mainstream economy at the same time. The two economies sometimes reinforce each other but are more often in conflict, and management of conflicting obligations requires high degrees of skill and innovation. As well as creating financially sustainable households, the participants contributed significantly to the health of their extended families and communities. The research also shows that many Aboriginal people, no matter what their material and personal resources, are conscious of how fragile and unpredictable their economic lives can be, and that involvement in the customary economy is a kind of mutual insurance to guarantee survival if times get tough. Indigenous population data for evaluation and performance measurement: A cautionary note Gaminiratne Wijesekere (Dept. of Families, Housing, Community Services and Indigenous Affairs, Canberra) I outline the status of population census counts for Indigenous peoples, identifying information on Indigenous births and deaths, and internal migration estimates. I comment on the ?experimental? Indigenous population projections and question the rationale for having two sets of projections. Program managers and evaluators need to be mindful of limitations of the data when using these projections for monitoring, evaluating and measuring Indigenous programs. Reaching out to a younger generation using a 3D computer game for storytelling: Vincent Serico?s legacy Theodor G Wyeld (Flinders University, Adeliade) and Brett Leavy (CyberDreaming Australia) Sadly, Vincent Serico (1949?2008), artist, activist and humanist, recently passed away. Born in southern Queensland in Wakka Wakka/Kabi Kabi Country (Carnarvon Gorge region) in 1949, Vincent was a member of the Stolen Generations. He was separated from his family by White administration at four years of age. He grew up on the Cherbourg Aboriginal Reserve in the 1950s, when the policies of segregation and assimilation were at their peak. Only returning to his Country in his early forties, Vincent started painting his stories and the stories that had been passed on to him about the region. These paintings manifest Vincent?s sanctity for tradition, storytelling, language, spirit and beliefs. A team of researchers was honoured and fortunate to have worked closely with Vincent to develop a 3D simulation of his Country using a 3D computer game toolkit. Embedded in this simulation of his Country, in the locations that their stories speak to, are some of Vincent?s important contemporary art works. They are accompanied by a narration of Vincent?s oral history about the places, people and events depicted. Vincent was deeply concerned about members of the younger generation around him ?losing their way? in modern times. In a similar vein, Brett Leavy (Kooma) sees the 3D game engine as an opportunity to engage the younger generation in its own cultural heritage in an activity that capitalises on a common pastime. Vincent was an enthusiastic advocate of this approach. Working in consultation with Vincent and the research team, CyberDreaming developed a simulation of Vincent?s Country for young Aboriginal and non-Aboriginal persons from the Carnarvon Gorge region to explore Vincent?s life stories of the region. The use of Vincent?s contemporary paintings as storyboards provides a traditional medium for the local people to interactively re-engage with traditional values. Called Serico?s World, it represents a legacy to his life?s works, joys and regrets. Here we discuss the background to this project and Vincent?s contribution. A singular beeswax representation of Namarrkon, the Lightning Man, from western Arnhem Land RG Gunn (La Trobe University) and RL Whear (Jawoyn Association) Samples from a beeswax representation of Namarrkon, the Lightning Man, from western Arnhem Land were analysed for radiocarbon and dated to be about 150 years old. An underlying beeswax figure was found to be approximately 1100 years old. The Dreaming Being Namarrkon is well known throughout Arnhem Land, although his sphere of activity is concentrated around the northern half of the Arnhem Land plateau. Namarrkon is well represented in rock-paintings in this area and continues to be well represented in contemporary canvas-paintings by artists from the broader plateau region. We conclude that representations of Namarrkon in both painted and beeswax forms appear to be parallel manifestations of the late Holocene regionalisation of Arnhem Land. ?Missing the point? or ?what to believe ? the theory or the data?: Rationales for the production of Kimberley points Kim Akerman (Moonah) In a recent article, Rodney Harrison presented an interesting view on the role glass Kimberley points played in the lives of the Aborigines who made and used them. Harrison employed ethnographic and historical data to argue that glass Kimberley points were not part of the normal suite of post-contact artefacts used primarily for hunting and fighting or Indigenous exchange purposes, but primarily were created to service a non-Indigenous market for aesthetically pleasing artefacts. Harrison asserted that this market determined the form that these points took. A critical analysis of the data does not substantiate either of these claims. Here I do not deal with Harrison?s theoretical material or arguments; I focus on the ethnographic and historical material that he has either omitted or failed to appreciate in developing his thesis and which, in turn, renders it invalid. The intensity of raw material utilisation as an indication of occupational history in surface stone artefact assemblages from the Strathbogie Ranges, central Victoria Justin Ian Shiner (La Trobe University, Bundoora) Stone artefact assemblages are a major source of information on past human?landscape relationships throughout much of Australia. These relationships are not well understood in the Strathbogie Ranges of central Victoria, where few detailed analyses of stone artefact assemblages have been undertaken. The purpose of this paper is to redress this situation through the analysis of two surface stone artefact assemblages recorded in early 2000 during a wider investigation of the region?s potential for postgraduate archaeological fieldwork. Analysis of raw material utilisation is used to assess the characteristics of the occupational histories of two locations with similar landscape settings. The analysis indicates variability in the intensity of raw material use between the assemblages, which suggests subtle differences in the occupational history of each location. The results of this work provide a direction for future stone artefact studies within this poorly understood region.document reproductions, maps, b&w photographs, colour photographskimberley, mawul rom project, 3d computer game, storytelling, vincent serico, beeswax, namarrkon, artefact assemblages, strathbogie ranges, groote eylandt, budd billy ii -
Kew Historical Society Inc
Leisure object - Board Game, Gloria Mosaic, c.1927
The Kew Historical Society’s collection includes a wide range of leisure objects. Many of the items are European-made, generally of British origin, however there are a number that were made for the Australian market by Australian manufacturers. In the Nineteenth and Twentieth centuries, there were large numbers of games produced for children and adults. These included: arcade games, board games, playing cards and puzzles. A representative sample, many now rare survivors, can be found in the collection.Children's table game. Probably made in Germany c.1926. On the box is "Ges.Gesch" which is German for trademark registered. The box includes patterns and multicoloured glass marbles. The aim of the game is to arrange the beads in the holes of the pattern. The box pictures four children playing the game. Rules: BASIC RULES There can be two aims to the game - the first to clear the board of all the pieces and the second to try and position the pieces into a specific pattern. The playing surface is a special board and set of pegs or marbles made of ivory, bone, wood and later plastic. The traditional French board is octagonal and has 37 holes to accomodate the same number of pegs. the traditional English board is circular and has 33 holes or hollows, usually to accomodate the same number of marbles (33). Often there is a channel running around the outer edge to hold eliminated pieces. Some games required all the pieces, others only a certain number. The pieces are positioned before the start of the game.Box cover: "Gloria Mosaic. Ges.Gesch"gloria mosaic, games and puzzles -
Maryborough Midlands Historical Society operating the Worsley Cottage Museum
Trophy, c. 1984
... on the traditional game of knucklebones or "Jack - Be - Nimble". The now ...The "Jack Be Nimble" competition was run as part of Maryborough's annual Wattle Festival.The competition for which the trophy was presented is based on the traditional game of knucklebones or "Jack - Be - Nimble". The now defunct Wattle Festival was a significant feature of the town's cultural life for many years. Varnished wood two- layer base with central pillar, topped with gold coloured knucklebone. Metal plaque on upper layer of base and metal shields on lower level.Jack Be Nimble competition (main plaque) Individual competition winners noted on shields (Betty Briggs (1984), Isa Stewart (1985), Frank O'Connor (1986, 1987, 1988, 1989), Susan Crouch (1990), Vicki-Lee Rush (1992/3).trophy festival